Showing posts with label illustration. Show all posts
Showing posts with label illustration. Show all posts

Thursday, 1 October 2020

TOP 3 illustrations (dark and fantastical)



have some serious doubts whether people still bother reading something as old-school as blog posts. However, I prepared a new post, just a short one. 

Not so long ago I made 24 illustrations for an upcoming fantasy card game (yay!). Nevertheless, currently I can show only 3 of them (not-so-yay). 


After long deliberations  the TOP 3 was finally chosenLadies and gentlemen, please let me announce: 


#3 “Infiltrate”  

Simply because most of my illustrations present only buildings. And this one looks quite mysterious (I hope).




#2 “Tsunami”  

 A combination of classic “grimdream” medieval architecture and dramatic/time-consuming waves. 




#1 “Lord of the Void 

Because dark surrealism is my favorite genre... is there such genre as “dark surrealism”? Anyway, the color combination is nice.






Wednesday, 14 March 2018

"Magician's Palace" - Designing Imaginary Architecture

Hi there! In snowy and cold winter days like these, there’s nothing better than warm tea near the burning fireplace. As I don’t have a burning fireplace (or any other fireplace for that matter), warm tea near the computer has to suffice.

So! Here is the last of the four “case studies” but just one of the whole mass of drawings made for a course in designing imaginaryarchitecture. The concept process behind this design has been described in the course and below you can see the drawing process. This illustration is called “The Magician’s Palace” and the form of the building is strongly influenced by gothic cathedrals.

1.      Well, an expression “concept sketch” may be too generous, but this tangle of lines really helped me to capture the idea.


2.      Just a few fine, accurate lines, which will determine the size of the building on a large piece of paper.


3.      Sketches of details, which I wanted to capture as soon as possible before I forget them (I avoid using reference photos while drawing architectural objects).


Repeating the previous step in ink with “copying” repeatable elements. I’ve been using here the same waterproof Faber-Castell pens, size S. Actually, if I could find size XS, it would be even better.


4.      Further delving into details… and a moment of doubt. It’s going to take a looooong time before…


5.      …finish!

Well, it’s not the real finish yet. Below you can take a look at a short video, where I’ve been painting it with watercolors in sepia tones.


Keep warm!

Wednesday, 7 February 2018

Medieval Town - video courses

Recently I finished preparing a Skillshare course about designing fantasyarchitecture. I presented there many architectonic details drawn from imagination, talked about the rules accompanying medieval builders and highlighted many frequently made mistakes in designing fantasy architecture. An important part of the course are “case studies” - four detailed illustrations summarizing four chapters of the course.

I explained there a designing process based, among others, on historical and constructional aspects. In this blog post, I’ll shortly present how they were drawn step by step. Today it’s time for a little, medieval town square.    


1.      If you don’t know, what is presented here, I don’t blame you. Luckily for me, shortly after that (i.e. before I forgot what I was thinking about) I began to draw a full-size, neat sketch.


2.      If you don’t know what to draw, just start with a horizon line placed in 1/3 or 2/3 of the height of the frame. Drawing vertical lines in 1/3 and2/3 of the width of the frame should be also helpful in setting the composition. I added also a few other divisions. Easy stuff so far 😊


3.      Probably now you can see, that there will be two fragments of buildings on the foreground (on the right and the left) and some houses with a bridge/gate in the background. Medieval towns quite often had irregularly shaped roads and “squares”. That’s why there are two different vanishing points for these two foreground buildings, as they are not meant to be parallel. It’s also time to decide how high the floors should be.


4.      Defining actual shapes of the buildings. Do you see the striking similarities with the first concept sketch?


5.      Marking the most important details, which should give some character to the scene.


6.      Further delving into the details…


7.      Erasing pencil lines and leaving only the fine, ink drawing.


8.      Seems like a big step forward in comparison with the previous one, but this part in fact required relatively little thinking and lots of arduous work. The one important aspect here was a decision about the light direction.


The next post will be dedicated to the third “case study” from the course - “Swamp Fortress” (I hope that the title is a bit intriguing).

In the meantime, you can take a look at how this medieval town square was colored with watercolors in sepia tones!