Showing posts with label ink. Show all posts
Showing posts with label ink. Show all posts

Sunday, 5 June 2022

My Coloring Book - on Kickstarter!

During the last 3,5 years (how time flies!) in my very limited free time I was preparing a quite fun personal project. And now it's theoretically finished (hip, hip, hooray!).

So, what's this project about? It's a coloring book with diverse hand-drawn vintage sceneries. 

I know, it sounds like a quick and easy project. You could build a house, plant a tree and raise a kid during this time. But hey, I might have put some significant effort into these drawings (have I mentioned that my spare time was very limited?). And if I only knew... making the drawings was just the beginning! 

Another time-consuming task was finding a proper printing house which would be able to print "Vintage Sceneries" according to my highly non-standard requirements. The crucial aspect was thick, high quality paper which would work for watercolors, felt pens and crayons. For some reason, only a few printing houses are able to do that! I hate to be fussy, but a lot of different paper types were tested in order to find the right one. 

Not-so-crucial, but still important issues were perforations enabling removing sheets, aesthetic binding and a cherry on a top - gold and shiny frame on a cover. 


Then I had to do some math in order to determine the campaign rewards. And check it... twice.

And finally, preparing the campaign itself. Only time will tell whether I did it correctly... 

The campaign will last for 30 days. 

Rewards will consist of pdf versions, printed books, printed books with one page colored by my humble person and original ink drawings.  

Below there is a sneak-peak of "Vintage Sceneries":

I don't want to reveal too much at the moment, but there are Victorian houses, gothic graves, mysterious forest huts, medieval fantasy buildings and even a ghost sheep.

Wish me luck! I hope that you'll check out the campaign sometime :) 

If it sounds interesting, check the campaign yourself :)





Wednesday, 23 May 2018

The One



We “met” almost 5 years ago and it felt like love at first sight (at least from my side). Since then I wanted to draw this building many times but somehow the right moment never came… under those 5 years (doesn’t sound convincing, I  know). I always had a soft spot for old wooden buildings with charming details and this one was very old and really beautifully detailed.

It’s called Vastveitsloftet and was originally build in  XIVth century in Norway. After a few hundred years it was transported to Stockholm’s Skansen.

The surrounding is really picturesque as the building is placed on a high rock, overlooking a bay. If we have poor eyesight we probably won’t even see gigantic, grey socialist architecture on the other side of the bay.

The building originally served as a storehouse and maybe that’s why it was so carefully decorated.
What I find charming in a wooden architecture, are imperfections in the material: knots, cracks, signs of deteriorations, and elements in different sizes.



One day later...

Sweet, but… dark, desaturated tones would be much more sufficient.


And one more day... 


Gloomy, but not too gloomy (i.e. lagom gloomy). For some strange reason, this mood fits old Scandinavian buildings quite well :)

Wednesday, 14 March 2018

"Magician's Palace" - Designing Imaginary Architecture

Hi there! In snowy and cold winter days like these, there’s nothing better than warm tea near the burning fireplace. As I don’t have a burning fireplace (or any other fireplace for that matter), warm tea near the computer has to suffice.

So! Here is the last of the four “case studies” but just one of the whole mass of drawings made for a course in designing imaginaryarchitecture. The concept process behind this design has been described in the course and below you can see the drawing process. This illustration is called “The Magician’s Palace” and the form of the building is strongly influenced by gothic cathedrals.

1.      Well, an expression “concept sketch” may be too generous, but this tangle of lines really helped me to capture the idea.


2.      Just a few fine, accurate lines, which will determine the size of the building on a large piece of paper.


3.      Sketches of details, which I wanted to capture as soon as possible before I forget them (I avoid using reference photos while drawing architectural objects).


Repeating the previous step in ink with “copying” repeatable elements. I’ve been using here the same waterproof Faber-Castell pens, size S. Actually, if I could find size XS, it would be even better.


4.      Further delving into details… and a moment of doubt. It’s going to take a looooong time before…


5.      …finish!

Well, it’s not the real finish yet. Below you can take a look at a short video, where I’ve been painting it with watercolors in sepia tones.


Keep warm!

Tuesday, 6 March 2018

Swamp Fortress




We are moving forward with exploring medieval fantasy architecture. After simple wooden huts and decaying townhouses, it’s time for a larger building - a castle in the middle of wetlands.






1.      In the case of fantasy objects, imagination is crucial, so…

Yes, that’s the fruit of my imagination. If you saw some of my previous posts, you’ve probably noticed, that thumbnail concept sketches made for my own projects are barely legible and they rarely foretell success in further works on a drawing. Let’s see what will happen this time!

2.      A really fast sketch on a large paper which will develop in a finished, detailed drawing


3.      More cautious drawing with ink


4.      Details


5.      Adding materials and shading. A few hours of adding materials and shading, actually. There is also a place for a mysterious creature from the thumbnail sketch, hurray!


This could be a finished drawing, but, in fact, I added watercolors to it. You can take a look at a short video, to see the results.


If you would like to know how to design imaginary buildings, like this one, you can watch my Skillshare course. I’m talking here about using more or less fantastical building materials, creating feasible structures, but also telling how life in various types of buildings could look like and how their function would influence their look. And of course, I couldn’t ignore my favorite subject: The Frequently Made Mistakes 😊

Wednesday, 7 February 2018

Medieval Town - video courses

Recently I finished preparing a Skillshare course about designing fantasyarchitecture. I presented there many architectonic details drawn from imagination, talked about the rules accompanying medieval builders and highlighted many frequently made mistakes in designing fantasy architecture. An important part of the course are “case studies” - four detailed illustrations summarizing four chapters of the course.

I explained there a designing process based, among others, on historical and constructional aspects. In this blog post, I’ll shortly present how they were drawn step by step. Today it’s time for a little, medieval town square.    


1.      If you don’t know, what is presented here, I don’t blame you. Luckily for me, shortly after that (i.e. before I forgot what I was thinking about) I began to draw a full-size, neat sketch.


2.      If you don’t know what to draw, just start with a horizon line placed in 1/3 or 2/3 of the height of the frame. Drawing vertical lines in 1/3 and2/3 of the width of the frame should be also helpful in setting the composition. I added also a few other divisions. Easy stuff so far 😊


3.      Probably now you can see, that there will be two fragments of buildings on the foreground (on the right and the left) and some houses with a bridge/gate in the background. Medieval towns quite often had irregularly shaped roads and “squares”. That’s why there are two different vanishing points for these two foreground buildings, as they are not meant to be parallel. It’s also time to decide how high the floors should be.


4.      Defining actual shapes of the buildings. Do you see the striking similarities with the first concept sketch?


5.      Marking the most important details, which should give some character to the scene.


6.      Further delving into the details…


7.      Erasing pencil lines and leaving only the fine, ink drawing.


8.      Seems like a big step forward in comparison with the previous one, but this part in fact required relatively little thinking and lots of arduous work. The one important aspect here was a decision about the light direction.


The next post will be dedicated to the third “case study” from the course - “Swamp Fortress” (I hope that the title is a bit intriguing).

In the meantime, you can take a look at how this medieval town square was colored with watercolors in sepia tones!

Friday, 2 February 2018

Slavic Hut - video courses

Some time ago I decided to focus on making video classes. I’ve been asked for that quite a few times, but it required resources and time, so the courses have been postponed constantly. Until now! The course about designing fantasy architecture was prepared (with loooong breaks) for about a year. For some strange reason, the hardest part appeared to be self-presentation…

Anyway, now it’s finished, so if you would like to get to know the rules of designing imagined buildings for a need of games or books, or if you just would like to take a look at the whole mass of hand-drawn more or less fantasy details and listen about medieval buildings you can visit my Skillshare page (link to my profile). 

In this course, besides plenty of many details, I presented also a few “case studies” which are detailed illustrations based on the knowledge handed in the course. I explained there WHY these illustrations look the way they look and here I’ll explain HOW they were drawn step by step.

1.      A small and super fast concept sketch with side notes. What a potential, Ladies and Gentleman! Nah, the aesthetic aspect is not the strongest point here. What does matter is capturing the right composition and it’s much easier on a small piece of paper and without worrying about drawing fine, straight lines.


2.      The first line was the horizon line. Then I marked the basic parts of the composition. The corner of the hut is placed in the 1/3 of the width of the frame. The boat and the roof lines are pointing to the main tree.


3.      Adding more structure: reed, a fence, some strange skulls, a large stone with magic symbols (also placed in 1/3 of the width of the frame). The “Thundermark” on the stone is a symbol of Perun – the God of warriors and lighting (in other words a Slavic version of Nordic Thor).


4.      After clarifying the most important elements in the previous step, I feel confident enough to draw with ink. I traced here the pencil sketch with a little more awareness of materials(note that wooden beams and the forked pole are more organic than geometric now).


5.      Textures and shadows - part I. In my humble opinion, the XIXth century craftsmen were absolute masters in capturing textures and material structures, so after short googling, I got some inspiration.


6.      Textures and shadows - part II. It took me ages… or at least a few hours.


And then I colored it with watercolors! If you are curious about how it proceeded and eventually the illustration turned out, just click below 😊







In the next post, I’ll present another “case study” from my course – a medieval town square.

Tuesday, 23 August 2016

Miniature Buildings - p.III



Here is the third part from the serie about architectural designs for tabletop games (see also partI and partII). Now it's time for ruins and steamunk buildings.

The little pile of paper below doesn't look impressive, I know... But these are 125 pages of plans, cross sections, elevations and perspective sketches making up designs of 27 objects, which can be parts of a miniature world. 






If you're curious about how "Winterdale" looks like in reality (ie. after 3D printing), you can visit Printable Scenery website http://www.printablescenery.com/.

In the next post (about something completely different) I'll try to be more wordy, I promise :)

Monday, 22 August 2016

Winterdale - miniature buildings p.II




Time for continuation of one of my previous posts and presenting new designs of tabletop miniature buildings. A fantasy land "Winterdale" is expanding more and more!
It's really nice to know, that my buildings are "real" somehow. Well, they can be touched, they form an environment... for a group of miniature figures. Sounds awesome to me :) 





Here are few sketches of miniature buildings in medieval style (a merchant's house, a cemetery chapel and some parts of a castle):












If you're curious about how "Winterdale" looks like in reality (ie. after 3D printing), you can visit Printable Scenery website .