Some time ago I decided to focus on making
video classes. I’ve been asked for that quite a few times, but it required
resources and time, so the courses have been postponed constantly. Until now! The course about designing fantasy architecture was prepared (with loooong breaks) for about a year. For some
strange reason, the hardest part appeared
to be self-presentation…
Anyway, now it’s finished, so if you would like to get to know the rules of designing imagined buildings for a need of
games or books, or if you just would like to take a look at the whole mass of
hand-drawn more or less fantasy details and listen about medieval
buildings you can visit my Skillshare page (link to my profile).
In this course, besides plenty of many
details, I presented also a few “case studies” which are detailed illustrations
based on the knowledge handed in the course. I explained there WHY these
illustrations look the way they look and here I’ll explain HOW they were drawn
step by step.
1.
A small and super fast concept
sketch with side notes. What a potential, Ladies and Gentleman! Nah, the
aesthetic aspect is not the strongest point here. What does matter is capturing
the right composition and it’s much easier on a small piece of paper and
without worrying about drawing fine, straight lines.
2.
The first line was the horizon
line. Then I marked the basic parts of the composition.
The corner of the hut is placed in the 1/3 of the width of the frame. The boat
and the roof lines are pointing to the
main tree.
3.
Adding more structure: reed, a fence,
some strange skulls, a large stone with magic symbols (also placed in 1/3 of
the width of the frame). The “Thundermark”
on the stone is a symbol of Perun – the God of warriors and lighting (in other
words a Slavic version of Nordic Thor).
4.
After clarifying the most
important elements in the previous step, I feel confident enough to draw with
ink. I traced here the pencil sketch with a little more awareness of
materials(note that wooden beams and the forked pole are more organic than
geometric now).
5.
Textures and shadows - part I.
In my humble opinion, the XIXth century craftsmen were absolute masters in
capturing textures and material structures, so after short googling, I got some inspiration.
6.
Textures and shadows - part II.
It took me ages… or at least a few hours.
And then I colored it with watercolors! If
you are curious about how it proceeded and eventually the illustration turned out, just click
below 馃槉
In the next post,
I’ll present another “case study” from my course – a medieval town square.



















