Showing posts with label mroczny. Show all posts
Showing posts with label mroczny. Show all posts

Friday, 2 February 2018

Slavic Hut - video courses

Some time ago I decided to focus on making video classes. I’ve been asked for that quite a few times, but it required resources and time, so the courses have been postponed constantly. Until now! The course about designing fantasy architecture was prepared (with loooong breaks) for about a year. For some strange reason, the hardest part appeared to be self-presentation…

Anyway, now it’s finished, so if you would like to get to know the rules of designing imagined buildings for a need of games or books, or if you just would like to take a look at the whole mass of hand-drawn more or less fantasy details and listen about medieval buildings you can visit my Skillshare page (link to my profile). 

In this course, besides plenty of many details, I presented also a few “case studies” which are detailed illustrations based on the knowledge handed in the course. I explained there WHY these illustrations look the way they look and here I’ll explain HOW they were drawn step by step.

1.      A small and super fast concept sketch with side notes. What a potential, Ladies and Gentleman! Nah, the aesthetic aspect is not the strongest point here. What does matter is capturing the right composition and it’s much easier on a small piece of paper and without worrying about drawing fine, straight lines.


2.      The first line was the horizon line. Then I marked the basic parts of the composition. The corner of the hut is placed in the 1/3 of the width of the frame. The boat and the roof lines are pointing to the main tree.


3.      Adding more structure: reed, a fence, some strange skulls, a large stone with magic symbols (also placed in 1/3 of the width of the frame). The “Thundermark” on the stone is a symbol of Perun – the God of warriors and lighting (in other words a Slavic version of Nordic Thor).


4.      After clarifying the most important elements in the previous step, I feel confident enough to draw with ink. I traced here the pencil sketch with a little more awareness of materials(note that wooden beams and the forked pole are more organic than geometric now).


5.      Textures and shadows - part I. In my humble opinion, the XIXth century craftsmen were absolute masters in capturing textures and material structures, so after short googling, I got some inspiration.


6.      Textures and shadows - part II. It took me ages… or at least a few hours.


And then I colored it with watercolors! If you are curious about how it proceeded and eventually the illustration turned out, just click below 馃槉







In the next post, I’ll present another “case study” from my course – a medieval town square.

Thursday, 3 October 2013

Fantasy Locations (part 2)


" Beyond the horizon of the place we lived when we were young
In a world of magnets and miracles
Our thoughts strayed constantly and without boundary"

Pink Floyd, "High Hopes" 

Presentation of the next group of illustrations for "Loot Lust" series - a mysterious fantasy game. One of a few things I know about it is the fact, that there will be grim castles, dark forests, inaccessible mountains , sharp rocks... You can check it yourself  (in this and the previous post). Actually this is only a part of sceneries where the action takes place because I was commissioned to illustrate one of several levels.
The biggest challenge was to show vast spaces and long distances on a flat sheet of paper (well, paper for drawing is usually flat :) ). Considering that those illustrations are monochromatic I couldn't use the fact, that the warm-colored elements of landscapes seem to be closer than the cold-colored ones. Anyway I could still play with saturation of details in the foreground and delicate painting in the background.
 
Prezentacja dalszej cz臋艣ci ilustracji z serii "Loot Lust" - tajemniczej gry fantasy, o kt贸rej wiem g艂贸wnie to, 偶e b臋d膮 tam ponure zamczyska, ciemne lasy, niedost臋pne g贸rskie zbocza, ostre ska艂y... Zreszt膮 mo偶ecie zobaczy膰 sami (w tym oraz poprzednim wpisie). W艂a艣ciwie to tylko cz臋艣膰 miejsc, gdzie b臋dzie si臋 odbywa膰 akcja, poniewa偶 zlecono mi ilustrowanie jednego z kilku etap贸w. 
Najwi臋kszym wyzwaniem by艂o pokazanie rozleg艂ych przestrzeni i du偶ych odleg艂o艣ci na p艂askiej kartce papieru (c贸偶, kartki papieru do rysowania zazwyczaj s膮 p艂askie :) ). Bior膮c pod uwag臋, 偶e ilustracje s膮 monochromatyczne, nie mo偶na by艂o wykorzysta膰 faktu, 偶e elementy krajobrazu w ciep艂ej kolorystyce wydaj膮 si臋 by膰 bli偶ej, ni偶 te w ch艂odnej. Pozosta艂a na szcz臋艣cie   mo偶liwo艣膰 nasycenia detalami pierwszego planu oraz malowanie dalszych plan贸w bardziej rozwodnion膮 akwarel膮.

"Bloody Needles" -a  frosty, rocky landscape with caves full of menaces.
"Bloody Needles" - mro藕ny, skalisty obszar z jaskiniami pe艂nymi niebezpiecze艅stw

"Sothene Ramparts" - an abandoned temple in the snowy mountains
"Sothene Ramparts" - opuszczona 艣wi膮tynia w o艣nie偶onych g贸rach

"Lon Feldine" - an inaccessible fort in the mountain canyon
"Lon Feldine" - niedost臋pny fort w g贸rskim kanionie

"Craven Digs" - this inventive machinery is certainly used for extracting SOMETHING VERY IMPORTANT. Hopefully one day I'll find out what that "SOMETHING (...)" is.
"Craven Digs" - ta przemy艣lana maszyneria z pewno艣ci膮 s艂u偶y do wydobywania CZEGO艢 NIEZWYKLE WA呕NEGO. By膰 mo偶e kiedy艣 dowiem si臋, czym to "CO艢 (...)" jest.

A little bit more information about the game can be found on a "company website" http://www.wagglegames.com/Site/Coming_Soon....html  

Nieco wi臋cej informacji o samej grze znajduje si臋 na "stronie firmowej"   http://www.wagglegames.com/Site/Coming_Soon....html 

Saturday, 16 March 2013

For Metal Fans ... hey, not only!


“Dolls with no little girls around to mind them were sort of creepy under any conditions.” 

"Desperation"
Stephen King

Prepare for a large dose of dark, grim illustrations. Today is the release show of the album "Sanctuary" by a band called " From the Ashes of my Sins ", for which I've made the following illustrations. The idea was as follows: back cover was meant to illustrate song titled "Carnival", the front cover illustrates "Sanctuary", while the inner illustration presents "Broken Sanctuary". I decided to link all three illustrations into a coherent whole.

Przygotujcie si臋 na du偶膮 dawk臋 mrocznych, ponurych ilustracji. Dzi艣 premiera albumu "Sanctuary" zespo艂u "From the Ashes of my Sins", dla kt贸rego zosta艂y wykonane poni偶sze prace. Idea by艂a nast臋puj膮ca: ty艂 ok艂adki mia艂 obrazowa膰 piosenk臋 "Carnival", prz贸d to "Sanctuary", natomiast ilustracja do wn臋trza opakowania to "Broken Sanctuary". Postanowi艂am wi臋c powi膮za膰 wszystkie trzy w sp贸jn膮 ca艂o艣膰.


Back and front covers - two versions of concept sketches:

Ty艂 i prz贸d ok艂adki  - szkice koncepcyjne w dw贸ch wersjach:

And the winner is... apparently the sketch no 2!

Zwyci臋zc膮 zosta艂... najwyra藕niej szkic numer 2!


And here's a fun game for the whole family called "Find 5 Differences"! (Juxtaposition of front and inner illustrations.) Answers can be given in comments :)

A teraz gra-zabawa dla ca艂ej rodziny pt. "Znajd藕 5 R贸偶nic"! (Czyli zestawienie ilustracji frontowej z wewn臋trzn膮.) Odpowiedzi mo偶na podawa膰 w komentarzach :)


Details:
Detale:



If these illustrations made you curious or if you just like heavy, melodic sound, listen to their music. Personally I recommend it!

Je艣li zaciekawi艂y was ilustracje, albo je艣li po prostu lubicie ci臋偶kie, melodyjne brzmienia, pos艂uchajcie ich muzyki. Osobi艣cie polecam!